import pygame import sys from pygame.locals import * from DefFrontEndGameMapFile import * from DefFrontEndEmuFile import * from ConfAllPath import * import os from ConfAllPath import * from KeyMapKeyBoard import * def DefFrontEndEmu(Resolution,emu,MapingEmu,li,CptEmu,MAX_EMU,MAX,Orientation,JOY_TEST): #one_debug = 0 MAX_EMU = MAX_EMU -1 pygame.key.set_repeat(400, 50) Img,BACKGROUNG_ORIG,BACKGROUNG,IMG_EMU,BACKGROUNG_EMU=DefConfPathEmu(Orientation) SIZE_BIN_1,SIZE_BIN_2,SIZE_BIN_3,WHERE_BIN_1,WHERE_BIN_2,WHERE_BIN_3=MapingEmu Resolution=Resolution pygame.init() PyrScreen = pygame.display.set_mode(Resolution,FULLSCREEN) fond = pygame.transform.scale(pygame.image.load(BACKGROUNG_EMU).convert(),Resolution) PyrScreen.blit(fond, (0,0)) #pygame.joystick.init() if JOY_TEST == 1: mon_joystick = pygame.joystick.Joystick(0) mon_joystick.init if(CptEmu > MAX_EMU) or (CptEmu < - MAX_EMU): CptEmu = 0 if (CptEmu + 1) > MAX_EMU: CptRight = 0 else: CptRight = CptEmu + 1 if (CptEmu - 1) < - MAX_EMU: CptLeft = 0 else: CptLeft = CptEmu - 1 pygame.display.flip() KeepInEmu = 1 FrontEndEmu = 1 ExitStatus = 0 while KeepInEmu == 1: BeepFile=Img + "../SOUND/blip.wav" BeepFileLoad=pygame.mixer.music.load(BeepFile) for event in pygame.event.get(): if JOY_TEST == 0 : if event.type == KEYDOWN: # if event.key == K_LEFT: if event.key == LEFT_J1: CptEmu = CptEmu - 1 # print "DEBUG : LEFT : " + str(LEFT_J1) # one_debug = 0 # if event.key == K_RIGHT: if event.key == RIGHT_J1: CptEmu = CptEmu + 1 # print "DEBUG : RIGHT : " + str(RIGHT_J1) # one_debug = 0 if event.key == BTN_J1_1: FrontEndEmu = 0 ExitStatus = 0 KeepInEmu = 0 FrontEndGame = 1 EmuChoose = emu[CptEmu] #print "Play ... " if event.key == K_ESCAPE: FrontEndEmu = 0 ExitStatus = 1 FrontEndGame = 0 EmuChoose = "" KeepInEmu=0 pygame.mixer.Sound(BeepFile).play() if JOY_TEST == 1 : if event.type == JOYAXISMOTION: if event.axis == 0 and event.value > 0: CptEmu = CptEmu - 1 if event.axis == 0 and event.value < 0: CptEmu = CptEmu + 1 if event.type == JOYBUTTONDOWN and event.button == BTN_J1_1: FrontEndEmu = 0 ExitStatus = 0 KeepInEmu = 0 FrontEndGame = 1 EmuChoose = emu[CptEmu] pygame.mixer.Sound(BeepFile).play() if (CptEmu > MAX_EMU) or (CptEmu < - MAX_EMU): CptEmu = 0 if (CptEmu + 1) > MAX_EMU: CptRight = 0 else: CptRight = CptEmu + 1 if (CptEmu - 1) < - MAX_EMU: CptLeft = 0 else: CptLeft = CptEmu - 1 #if one_debug == 0: # print "4. CptLeft -> " + str(CptLeft) #if one_debug == 0: # print "2. CptEmu -> " + str(CptEmu) #if one_debug == 0: # print "3. CptRight -> " + str(CptRight) EmuRightPath=IMG_EMU+'/'+emu[CptRight]+ ".png" EmuLeftPath=IMG_EMU+'/'+emu[CptLeft]+ ".png" EmuCenterPath=IMG_EMU+'/'+emu[CptEmu]+ ".png" #if one_debug == 0: # print "EmuLeftPath -> " + EmuLeftPath #if one_debug == 0: # print "EmuCenterPath -> " + EmuCenterPath #if one_debug == 0: # print "EmuRightPath -> " + EmuRightPath #if one_debug == 0: # print "5. " + str(CptEmu) + " : " + emu[CptEmu] #if one_debug == 0: # one_debug = 1; if (os.path.isfile(IMG_EMU+'/'+emu[CptRight]+ ".png")): EmuRightPath=IMG_EMU+'/'+emu[CptRight]+ ".png" EmuRight=pygame.transform.scale(pygame.image.load(EmuRightPath).convert_alpha(),SIZE_BIN_3) else: muRightPath=IMG_EMU+'/no_emu.png' EmuRight=pygame.transform.scale(pygame.image.load(EmuRightPath).convert_alpha(),SIZE_BIN_3) if (os.path.isfile(IMG_EMU+'/'+emu[CptLeft]+ ".png")): EmuLeftPath=IMG_EMU+'/'+emu[CptLeft]+ ".png" EmuLeft=pygame.transform.scale(pygame.image.load(EmuLeftPath).convert_alpha(),SIZE_BIN_2) else: EmuLeftPath=IMG_EMU+'/no_emu.png' EmuLeft=pygame.transform.scale(pygame.image.load(EmuLeftPath).convert_alpha(),SIZE_BIN_2) if (os.path.isfile(IMG_EMU+'/'+emu[CptEmu]+ ".png")): EmuCenterPath=IMG_EMU+'/'+emu[CptEmu]+ ".png" EmuCenter=pygame.transform.scale(pygame.image.load(EmuCenterPath).convert_alpha(),SIZE_BIN_1) else: EmuCenterPath=IMG_EMU+'/no_emu.png' EmuCenter=pygame.transform.scale(pygame.image.load(EmuCenterPath).convert_alpha(),SIZE_BIN_1) PyrScreen.blit(fond, (0,0)) PyrScreen.blit(EmuRight,WHERE_BIN_2),SIZE_BIN_3 PyrScreen.blit(EmuLeft,WHERE_BIN_3),SIZE_BIN_1 PyrScreen.blit(EmuCenter,WHERE_BIN_1),SIZE_BIN_1 pygame.display.flip() return FrontEndEmu,ExitStatus,FrontEndGame,EmuChoose,CptEmu